Beginner Mistakes: The Resource Traps That Eat Your Shards
You are 5-20 hours in and your Spirhalite Shards are gone. Here is where they went, which decisions can never be undone, and how to choose the single ★5 weapon you actually commit to.
Last updated: 2026-07-29

The whole guide in five lines
- ★1-★4 weapons can be upgraded exactly 5 times — original level +5, forever. Every shard past that wall is unspendable.
- Base attack power does not scale with rarity. A ★5’s entire advantage is the uncapped upgrade track plus three Weapon Power slots.
- Do not seriously level weapons during the story. The material efficiency is bad; real investment starts once you are farming ★5s after the credits.
- You do not need a perfect roll. Weapon Powers are swappable later on ★5s — rarity and 絶品 status are not.
- Skill Points have no respec, gadget development cannot be reverted, and the game has one autosave slot. Spend slowly.
The most expensive mistake: upgrading anything below ★5
Weapon upgrading happens at Frye’s Weapon Stash on the Hideout Ship and consumes Spirhalite Shards only, with the cost climbing at every level. That is the whole reason the trap works: a ★3 you like keeps accepting shards and keeps getting stronger, right up to the hard stop at +5 levels. Nothing warns you first, and the shards you fed it are not available for the ★5 you find twenty hours later.
| Rarity | Upgrade ceiling / power slots | Verdict |
|---|---|---|
| ★1 | Original level +5. Slot count not documented by any source. | Scrap fodder. Never upgrade one. |
| ★2 | Original level +5. 1 Weapon Power slot. | Scrap fodder. Fine to use, never worth shards. |
| ★3 | Original level +5. 1 Weapon Power slot. | The trap tier. Feels great, dead-ends hardest. |
| ★4 | Original level +5. 2 Weapon Power slots. Can roll 絶品. | A bridge, not a destination. Upgrade only if the story is stalling you. |
| ★5 | No 5-cap. Practical ceiling reported around level 100. 3 slots, best 絶品 rate. | The only tier that deserves real shards. |
Because base attack power does not scale with rarity, a levelled ★3 genuinely feels fine — the difference is not the damage number, it is the ceiling and the slot count. One open question: no source documents whether shards spent on upgrades come back when you scrap that weapon. Assume the investment is gone until someone proves otherwise.
Where else your shards leak
Shards have six competing sinks. Game8 rates them ship facility expansion ★5, weapon upgrading ★5, gadget development ★5, parts development ★4, parts improvement ★3, weapon-power swapping ★3. GameWith argues progression order instead — weapons first, then tank attack stats, then gadget development, gadget parts, ship facilities, and Bond levels dead last. The two lists disagree about ship facilities; take the shard ratings as "what a shard is worth" and the progression order as "what to do next".
Weapon level-ups during the story
Top of GameWith’s explicit do-not-spend list. The material efficiency is bad before you are farming ★5s, and whatever you level now is almost certainly not what you graduate with.
Health increases
Last in the recommended order, behind weapon attack and gadget attack. Offense first: enemies you kill faster do less damage to you than any HP bar.
Parts cost-limit expansion
The parts cost ceiling is raised with Skill Points through Tank strengthening. Useful eventually, wrong early — and the limiter unlocks at 9 and 20 total points cannot be taken back.
Gadget Parts for gear you do not run
Part development and improvement cannot be reverted and the materials are not refunded. Only feed parts into a gadget you have actually been using for hours.
Farming drop-only parts too early
Also on GameWith’s do-not-do list. Develop the parts that are developable first; grinding for drop-only ones before that is time spent to stand still.
Two leaks that cost nothing to fix
In big-crystal dungeons, pushing mining past 70% activates a 1.2x-2x reward multiplier — do not leave early. And grade-up Ikura overflows and is wasted when your tank is full, so spend it promptly (single source, reported).
Choosing the one ★5 you actually commit to
This is the inversion most players get backwards. Weapon Powers look like the thing you have to roll for, and they are the one part you can fix later. What you cannot fix later is rarity, 絶品 status, and the weapon class. Farm the chassis, not the roll.
- Wait for the credits — JP wikis are blunt about this: do not seriously invest in weapon levels during the story. Play with whatever drops, save the shards, and start real investment once you are farming ★5s post-clear.
- Pick for single-hit damage, not comfort — The recommended classes are Wiper (Splatana), Brella, Stringer, Blaster, and Charger — all high damage per shot. Game8 names シートシェルターサーモ, アルペンストリンガー, and プロパンブラスター at X rank (JP names; no English names confirmed yet). Brushes are the worst pick, hard to produce DPS with and needing continuous input. The honest tension: chargers hit hardest per shot but fire slowly, so they get fewer proc windows — sources do not resolve which side wins, so treat it as a real trade-off rather than a solved question.
- Notice the Shooter trap — Shooters are described as the easy, no-quirks beginner class, which is exactly why new players default to one and exactly why it is the wrong ★5 commitment for a freeze build. Rapid fire, low damage per shot, and the freeze multiplier only lands once.
- Hold out for 絶品 — 絶品 (Premium) is a modifier on top of rarity, not a rarity tier: one of the weapon’s intrinsic stats — ink efficiency, range, and so on — is pushed to its extreme. It only appears on ★4 and ★5, at a higher rate on ★5, and the specialization is fixed per weapon type, so you find it or you do not. Displayed damage is identical to a normal copy; the gain is efficiency or range. Roughly 55 variants exist across the 11 weapon types, and beating the final boss guarantees you a 絶品 PET Shooter (絶品PETシューター) with fixed, ink-efficiency-specialized powers.
- LOCK it, then scrap the duplicates — Scrapping (分解) unlocks at Ship Level 2 and returns Spirhalite Shards plus Weapon Power Shards — roughly 9 from a ★5 and 4 from a ★4. Duplicates are the intended farm. It is irreversible, so use the LOCK function on anything you might want, including 絶品 finds you have not tested yet.
Weapon Powers — and the freeze trap almost everyone falls into
Ice Breaker is the best power in the game and the most misunderstood. Its full text: attacking a frozen Salmonid deals multiplied damage, and the Salmonid is no longer frozen afterward. The freeze is consumed by the hit, so you get exactly one multiplied hit per freeze. High per-shot damage converts that window; rapid-fire classes waste it. Note also where freeze actually comes from — not the 2% Freeze power, but gadgets: カチコミシューズ, ジャンプボム, and メテオグローブ apply it at 100%, ゴレンライナー up to 60% (JP names; no English names confirmed yet). Alongside Ice Breaker, the recommended companions are In-Fight, Ink Master, and Long Range.
| Weapon Power | Rank | What it actually does |
|---|---|---|
| Ice Breaker (冷凍カチワリ) | X | 3x damage to a frozen Salmonid — and the freeze ends with that hit. Considered essential for high-HP post-game enemies. |
| In-Fight (インファイト) | S+ | +10% damage to enemies nearby, within roughly 5 steps. |
| Long Range (ロングレンジ) | S+ | +15% damage to distant enemies. The mirror of In-Fight — your weapon’s range band decides which one you slot. |
| Ferment (発酵) | S+ | 2% chance to apply Ferment on hit. |
| Focused Attack (集中攻撃) | S | +10% / 13% / 16% damage at grades 1 / 2 / 3 against a Salmonid you have hit 3 or more times consecutively. |
| Freeze (冷凍) | S | 2% chance to freeze; frozen Salmonids cannot move. Good effect, far too rare to be your actual freeze source. |
| Scorch (炙り) | S | 3% chance to apply Scorch, stacking up to 3 levels. |
| Ignite (引火) | A+ | Attacking a scorched Salmonid has a 15% chance to produce flames, spreading Scorch to nearby enemies. |
On the multiplier: the raw in-game text says 3x, while some build and ranking pages report 3-5x at upgraded power grades — treat anything above 3x as unconfirmed. Reported by a single source: status-effect powers (Freeze, Ferment, Scorch) do not work on the story’s 幻のシャケ (phantom Salmonids). If you want one defensive slot, イカがまん (A+) cuts damage taken by 35% while in squid form.
Before you spend: the irreversible list
Everything below is permanent. None of it is signposted in-game, and the autosave means you cannot walk any of it back.
- Skill Point allocation has no respec. It is the most permanent decision in the game, and points accumulate slowly.
- Gadget development cannot be reverted, and the materials are not refunded.
- Gadget part development and improvement cannot be reverted. Only invest in gear you actually use.
- Weapon scrapping is permanent. Use the LOCK function before you go on a scrapping run.
- Materials spent strengthening Weapon Powers are not recoverable.
- The parts cost ceiling is raised with Skill Points via Tank strengthening; the limiter unlocks at 9 and 20 total points are irreversible.
- Autosave only, one save slot. No manual saves, no rollback — Switch save-data backup is your only safety net.
Common questions
Can you upgrade a 3-star weapon in Splatoon Raiders?
Yes, but only five times. Every ★1-★4 weapon is capped at its original level +5, and the cap cannot be lifted. Only ★5 weapons escape it, with a practical ceiling reported around level 100.
Do you get Spirhalite Shards back when you scrap an upgraded weapon?
Unknown. Scrapping returns Spirhalite Shards and Weapon Power Shards, but no source documents whether the shards you spent on upgrade levels are included in that return. Until it is measured, assume the upgrade investment is gone — that assumption costs you nothing if it turns out to be wrong.
Can you reroll or change Weapon Powers in Splatoon Raiders?
Yes, with three conditions: the weapon must be ★5, you must have cleared the story, and you must have built the Weapon Power Swap facility on the Hideout Ship. Each swap costs 10 identical Weapon Power Shards plus certain large-Salmonid drops. You can only replace what is already in a slot — you cannot add slots.
What does 絶品 mean on a Splatoon Raiders weapon?
It is a Premium modifier layered on top of rarity, not a rarity tier of its own. One intrinsic stat — ink efficiency, range and the like — is pushed to its extreme, while displayed damage stays the same as a normal copy. It appears only on ★4 and ★5, more often on ★5, and the specialization is fixed per weapon type. Around 55 variants exist across 11 weapon types, and the final boss guarantees one 絶品 PET Shooter.
Is Ice Breaker good on shooters?
No, and this is the single most common build mistake. The freeze is consumed by the hit that triggers Ice Breaker, so a rapid-fire weapon spends its multiplied window on one small bullet. JP wikis state the poor synergy directly and point to high single-hit classes — Wiper, Brella, Stringer, Blaster, Charger — instead.
Community-tested tier. Compiled from Game8, GameWith, and AppMedia guide pages, checked 2026-07-29 and cross-referenced across JP and EN wikis. Percentages, multipliers, and yields are community-measured values, not official figures. Where no official English name exists yet, the Japanese name is used and marked as such.