Cross-checked

All 15 Gadgets in Splatoon Raiders

Every gadget by tank, what each costs to unlock, and how gadget parts turn three abilities into a build.

By the SplatAtlas editorial team · Last updated: 2026-08-01

Official render of a Splatoon Raiders gadget

How Do Gadgets Work?

Gadgets are your active abilities. Your weapon does the shooting; gadgets do everything else: burst damage, mobility, crowd control, status infliction. Each one runs on its own cooldown, from 3 seconds for Bombloons to 15 for Torqscrew. A tank carries two of them; a third slot unlocks at the Ultra grade.

Which gadgets you can equip is decided by your tank: three tanks, five gadgets each. That holds until the Ultra grade, which adds the third slot and opens exactly one other tank's pool: Power gains Speed, Speed gains Tactical, Tactical gains Power. Correction, August 5: this page previously said there was no cross-equipping at all, which is only true before Ultra. The full rule, and the three combos built on it, are in the Gadget Combos guide.

Cooldowns, unlock tiers and material costs verified across Game8 Japan and Game8 English on 2026-08-01; the two lists agree row for row except where noted below.

Power Tank gadget 1 of 3 from Splatoon RaidersPower Tank gadget 2 of 3 from Splatoon RaidersPower Tank gadget 3 of 3 from Splatoon Raiders

Power Tank

Melee and burst. Splatchet slashes, Meteor Mitt lands, Shellacker charges and fires. Short-range damage that wants you inside the fight.

Speed Tank gadget 1 of 3 from Splatoon RaidersSpeed Tank gadget 2 of 3 from Splatoon RaidersSpeed Tank gadget 3 of 3 from Splatoon Raiders

Speed Tank

Mobility and explosions. Blast Boot, Dash Bomb and Jump Bomb reposition you and leave damage behind; Flywire pulls you across the arena.

Tactical Tank gadget 1 of 3 from Splatoon RaidersTactical Tank gadget 2 of 3 from Splatoon RaidersTactical Tank gadget 3 of 3 from Splatoon Raiders

Tactical Tank

Placement and control. Shot Pot, Hi-Fiver and Tether Wail put persistent damage on the field; Bombloons chain and Torqscrew vacuums enemies in.

Images © Nintendo.

All 15 Gadgets by Tank

Each tank starts with one gadget and unlocks four more. Two come as soon as you build the Gadget Development facility, then one at Hideout Ship level 2 and one at level 3, the same shape for all three tanks, so you can plan the same route whichever you main.

GadgetTankCooldownUnlocked atCost
SplatchetズバットスラッシャーPower Tank12sStarter
SpinwheelスピンホイールPower Tank12sGadget Development facilitySteelhead's Tire x3, Spirhalite Shards x1,000
SplatellitesヌリヌリサテライトPower Tank15sGadget Development facilitySalty Tongue's Bucket x5, Spirhalite Shards x1,000
Meteor MittメテオグローブPower Tank12sHideout Ship Lv2Scrapper's Glass Window x10, Fish Stick's Drill Bit x5, Spirhalite Shards x3,000 *
ShellackerウズマキバスターPower Tank9sHideout Ship Lv3Stinger's Colander x10, Steel Eel's Jaw x5, Maw's Bobbler x5, Spirhalite Shards x5,000
Blast BootカチコミシューズSpeed Tank9sStarter
Dash BombダッシュボムSpeed Tank6sGadget Development facilityStinger's Colander x3, Spirhalite Shards x1,000
BooyarangジェットブーメランSpeed Tank9sGadget Development facilitySalivator's Plastic Bag x5, Spirhalite Shards x1,000
Jump BombジャンプボムSpeed Tank6sHideout Ship Lv2Flyfish's Bin x5, Salty Tongue's Bucket x10, Spirhalite Shards x3,000
FlywireニンジャワイヤーSpeed Tank12sHideout Ship Lv3Steelhead's Tire x5, Smoker's Tank x5, Scrapper's Glass Window x10, Spirhalite Shards x5,000 *
Shot PotスケットポットTactical Tank9sStarter
Hi-FiverゴレンライナーTactical Tank12sGadget Development facilityScrapper's Glass Window x5, Spirhalite Shards x1,000
BombloonsツナガルバルーンTactical Tank3sGadget Development facilityBig Shot's Spring x3, Spirhalite Shards x1,000
Tether WailヒッパレーザーTactical Tank12sHideout Ship Lv2Smoker's Tank x5, Stinger's Colander x10, Spirhalite Shards x3,000
TorqscrewマキアゲスクリューTactical Tank15sHideout Ship Lv3Salivator's Plastic Bag x5, Slammin' Lid's Lid x5, Salty Tongue's Bucket x10, Spirhalite Shards x5,000

Every non-starter gadget also costs Spirhalite Shards on top of Salmonid materials, and the shard price is fixed by tier: 1,000 at the development facility, 3,000 at ship level 2, 5,000 at ship level 3.

* Two rows where our sources disagree, left visible rather than reconciled: Meteor Mitt asks for 5 Fish Stick's Drill Bit in the Japanese list and 10 in the English one; Flywire lists 10 Scrapper's Glass Window in Japanese and omits it in English. We have shown the Japanese figures, so treat both rows as approximate until someone confirms in-game.

How Do You Unlock More Gadgets?

Gadget development is a Hideout Ship facility, and it gates the whole system. Until you build it you have exactly three gadgets, one per tank, and no way to change them.

  1. Build the Gadget Development facility on the Hideout Ship. That immediately unlocks two blueprints per tank, six in total, for 1,000 Spirhalite Shards each plus materials.
  2. Raise the Hideout Ship to level 2 for the third gadget on each tank (3,000 shards).
  3. Raise it to level 3 for the last one (5,000 shards): Shellacker, Flywire and Torqscrew, the strongest of each pool.
  4. Ship level comes from progressing the story, so gadget breadth is paced by the campaign rather than by grinding.
  5. Materials are Salmonid drops: each large Salmonid leaves a signature part, and gadget blueprints ask for specific ones. If a blueprint is blocked, it is telling you which boss to go hunt.

Gadget Parts and the Slot Budget

Parts are where gadgets stop being three buttons and become a build. Every part attaches to one specific gadget, changes one specific behaviour, and costs a number of slots. Your tank has a slot budget, 10 to start, and everything equipped has to fit inside it.

That budget is the whole design. A 1-slot part that adds 3% slash damage is nearly free; a 10-slot part that makes Flywire trigger your tank abilities eats your entire starting budget. Raising the cap is a tank upgrade, which means gadget power and tank power are the same progression track.

  • Parts are graded 1 to 4 stars. Higher grade means a bigger effect, not always a bigger slot cost.
  • Slot cost is printed in the part name: "Cooldown Reduced 1 (2 Slots)" is a 1-star part costing 2 slots.
  • The same effect exists separately for each gadget. Cooldown Reduced for Booyarang will not fit on Splatchet.
  • Game8's English catalogue currently lists 122 parts and says it is still incomplete, so treat any "all parts" list, ours included, as a working count.

What Do Gadget Parts Actually Do?

The catalogue is long but it is built from a handful of repeating patterns. Learning the patterns is faster than reading 122 entries:

PatternTypical costWhat it does
Cooldown Reduced2 slots, 1★Minus 4% cooldown. Exists for all 15 gadgets and is the default filler when you have spare slots.
Status infliction (Freeze / Ferment / Scorch)4 slots, 3★Gives the gadget a chance to apply a status: 33% Freeze on Blast Boot, Meteor Mitt and Splatchet, 33% Ferment on Flywire, 10-20% elsewhere. This is the reliable way to apply status, far better than the 2-4% a weapon power rolls.
Double Trouble8 slots, 4★A second charge of the gadget. Available on Flywire, Dash Bomb, Jump Bomb, Spinwheel and Shot Pot. Expensive, and usually worth it on a low-cooldown gadget.
Multi-projectile 4★ parts5 slots, 4★Multirang, Double Spinwheel, Multi Laser, Rapid Fire, Double Slash, Repeat Activation. All follow the same trade: more hits, less damage each. Good with status procs, bad with flat damage.
Tank-Ability Activation6-10 slots, 4★Using the gadget fires whatever tank abilities are ready. On Flywire it costs 10 slots, your entire starting budget, which is exactly the kind of choice the slot system exists to force.
Mega Power Egg Collection6-7 slots, 4★The gadget hoovers up Mega Power Eggs on contact. Available on Torqscrew, Booyarang, Splatellites and Tether Wail. A farming part, not a combat one.
Behaviour rewrites1-7 slots, 4★Parts that change what the gadget is: Throw Gadget makes Blast Boot a thrown item for 1 slot, Explosive Direct Hits makes Bombloons detonate on contact for 1 slot, Vertical Slash flips Splatchet's swing. The cheapest 4★ parts are often the most transformative.

Note the two cheapest 4-star entries above cost a single slot each. Slot cost tracks how much budget the designers thought an effect deserved, not how strong it is, so read the cost rather than the star grade.

Tank Upgrades Raise the Slot Cap

Tank upgrades are bought with Skill Points at the Hideout Ship, and the screen makes one thing clear that is easy to miss: upgrades apply to all three tanks at once. You are not investing in a tank, you are investing in tanks.

  • Four upgrade lines: Health, Weapon Attack Power, Gadget Attack Power, and Gadget Parts Cost Limit.
  • The Gadget Parts Cost Limit starts at 10, and that is the slot budget every part competes for.
  • The first Health tier is +20% for 1 Skill Point, so early points are cheap and worth spending immediately.
  • A separate meter tracks the tank limiter release, which the official screenshot shows sitting 9 Skill Points away at the start.
  • Because upgrades are shared, switching tanks costs you nothing but the gadget parts you had fitted. Experiment freely.
  • Grade is the exception, and it matters: Super and Ultra are earned per tank with Power Eggs, not shared. Ultra is what adds the third gadget slot; thresholds and what it unlocks are in the Gadget Combos guide.
Splatoon Raiders tank upgrade screen showing the gadget parts cost limit
The tank upgrade screen: the four upgrade lines, the Gadget Parts Cost Limit of 10, and the limiter-release meter at 9 Skill Points. Note the header: all tanks are upgraded together. Image © Nintendo.

Where Do Gadget Parts Come From?

Parts drop in dungeons alongside weapons, and they can also be developed at the ship once the facility is up. Farming them is the same loop as farming everything else, with one wrinkle: parts are gadget-specific, so a run can hand you a great part for a gadget you never equip.

  • Dungeon crates and crystals drop parts. Higher difficulty rolls higher star grades.
  • Parts development at the ship lets you target what you want instead of praying to the drop table.
  • Because parts are per-gadget, settle on a tank before farming seriously, or most of what you collect is dead weight.
  • Salmonid materials for gadget blueprints come from large Salmonids specifically, and the Giant Crystal dungeons each guarantee a fixed set of three.

Early Game Build Guide

Related guides

Sources

Gadget names, tanks, cooldowns, unlock tiers and material costs: Game8 English All Gadgets and Game8 Japan ガジェット一覧, cross-checked row by row. Parts catalogue and effect values: Game8 English List of All Parts for Gadgets (122 entries, self-described incomplete). Tank upgrade lines, slot cap and limiter meter: Nintendo's official Splatoon Raiders site. Pattern grouping and build advice are ours.