Update History & Patch Notes
Every official software update for Splatoon Raiders, what changed, and what it means for your game.
By the SplatAtlas editorial team · Last updated: 2026-08-05

Current version
Ver. 1.1.1
Released August 7, 2026 (JST), August 6 in the Americas
Ver. 1.1.1 is the first true post-launch patch, arriving just over two weeks after release. It carries one quality-of-life change, releasing a tank limiter no longer requires holding the A Button, plus six named bug fixes. One of them closes the startup crash we have been listing as a known issue since launch week.
What Is Happening in the Community?
MistRain reaches floor 953; nemuto is second on the solo speedrun board
Our September 8 sweep found no fourth floor-1000 clear. MistRain's Engine Roller run moved from 950 to 953: his third broadcast from 950 gained three floors, and two broadcasts have since opened from 953. B2's floor-986 broadcast is now a 5 hour 30 minute archive with nothing after it, so 986 is where his next stream starts, not where he got to. Aoi Rin opened a second broadcast from 956. おまめブラスターch, WispariaN, 天下布武 and 地方熊貓 are unchanged. On speedrun.com the solo record is unchanged at 2:18:27, but nemuto's 2:19:30, run September 5 and verified September 6, is second, 57 seconds behind Haitex; he was eleventh two days ago. yomogil has a 2:19:58 awaiting verification. 14bravery took the New Game+ Explore Islands record at 15:58, 48 seconds under the previous time. The main board has 1,327 verified runs by 267 runners. We corrected one line on the speedrun page: Haitex has twelve verified runs on the solo Tourist board, not fourteen; fourteen is his count across the three solo difficulty boards. Game8 Japan edited its Buffet guide for the eighth time on September 8 and still states no floor cap. Nintendo has announced a 45-minute Nintendo Direct for September 9 at 7am PT on Switch 2 games launching this winter.
Four depth records move, and the 2P speedrun record we published lasted one day
Our September 6 sweep found no fourth floor-1000 clear, but four rows below it moved. B2 is broadcasting from floor 986, which settles his previous stream at 986 and keeps the deepest blaster run his. おまめブラスターch reached 962 after eight days of Salmon Run left his 950 session unsettled. WispariaN posted “Floors 941-958” and holds the deepest run outside Japan at 958. Aoi Rin moved 953 to 956. MistRain has now opened three broadcasts from floor 950 without gaining one, eight hours and twenty-six minutes on a single floor. On speedrun.com the solo record is unchanged at 2:18:27, but the two-player record we published on September 4, 2:44:03, was beaten the same day it was set: the same pair's 2:37:05 verified on September 5 and the slower run is now hidden from the board. Two runs verified on September 5 also cut Haitex's lead over second place from 5:32 to 2:02. Game8 Japan edited its Buffet guide for the seventh time on September 6 and the number 1000 still appears zero times.
B2 reaches floor 979; the 2P and 4P speedrun records change
Our September 4 sweep found no fourth floor-1000 clear. B2's public stream starts at floor 977, and his own description records a loss on floor 979, moving the deepest blaster run from 968 to 979. MistRain's next stream starts at 950, so his Engine Roller run moved from 941 to 950. On speedrun.com, both four-player runs submitted on September 2 were verified: 3:14:05 is first and 3:16:42 second. The two-player record also changed to 2:44:03, with a faster 2:37:05 by the same pair still pending. Game8 Japan edited its Buffet guide again on September 4 and still did not state a floor cap; the number 1000 appears zero times on the page.
GameWith reverses on the floor cap, Game8 Japan still will not, and two 4P records land the same day
GameWith spent two weeks saying the Bottomless Buffet floor count was unconfirmed. On September 3 that sentence was gone, replaced by a heading stating that floor 1000 is the lowest floor. It is the first outlet on our tracking table to change its answer, and it cites nothing, so we have upgraded nothing: Game8 Japan edited its own guide hours earlier the same morning and the number 1000 still does not appear on the page at all. On speedrun.com the verified records did not move, but the four-player board, untouched since August 3, took two record submissions in one day: 3:14:05 from a Western team and 3:16:42 from a Japanese one. Both are awaiting verification and stay out of our tables until they pass.
No fourth clear, a new runner at 953, and four slosher loadouts in print
Our September 2 sweep found nobody had joined the three floor-1000 clears, but the chase behind them changed shape. Aoi Rin (りん), a runner our channel list had never seen, is live from floor 953 after streams titled 947F and 953F, the second-deepest position still moving; she is also the first to put 有限食堂, the joke name from the first clear stream, into her own titles. WispariaN reached 940 with a build link in the description for the first time, 天下布武 moved to 914, and a Taiwanese channel published a blaster build video from floor 900, the deepest Chinese-language run we have documented. B2 has gone quiet since 08-26 and the stream that showed his 968 is no longer public, so that row now says so. Separately, two Japanese channels published four complete slosher loadouts between August 25 and 30, one of them streamed from 908 to 911, and our new slosher builds guide prints every part roll. On speedrun.com the solo record fell to 2:18:27 on August 25, the board grew to 1,201 verified runs, and Haitex now holds all three solo difficulty boards.
Floor 998 held for forty hours, then ur cleared floor 1000
ur became the third player to clear floor 1000, at about 04:30 JST on August 27. The stall in front of it is the story. He reached floor 998 on August 23 and then broadcast from it four times without gaining a floor: 11h55m, 8h46m, 10h27m and 9h27m, or 40 hours and 36 minutes on a single floor. A viewer timestamps the clear at 9:08:37 into the last of those streams, and another works the stall out independently as more than forty hours at 998 alone. His own edit is titled 到達, reached, where both earlier clears were titled 完全制覇. As of August 28, nobody watching any of the three clears has described what the screen showed afterwards.
The ring-out technique now has a list, and two exceptions
A Japanese guide channel has published the first roster of which Seasoned Salmonids can be pushed into the water instead of killed. Its chapter list names six of the nine, a clip from an unrelated channel shows nineteen consecutive removals of one of them, and a commenter reports the remaining two as impossible at any depth. The cost nobody leads with: a drowned Salmonid drops nothing, and every Bottomless Buffet floor only opens downward once you have met a Power Egg quota that rises with depth. Meanwhile the race for third place has stalled hard. ur has now started three separate broadcasts from floor 998, more than thirty one hours in total, and has not left it.
Floor 1000 has a second clearer, and the method was different
らんど cleared floor 1000 at about 03:38 JST on August 24, four days after 新月 and twenty-seven minutes after ur ended a twelve-hour session two floors short. He published his own edit of the run the same day. Viewers describe a clear built on ring-outs rather than damage, pushing the large Salmonids off the edge instead of out-damaging them, which is a different route from the first clear and matches a technique our trivia page has carried since a floor-650 report. It does not settle whether 1000 is the last floor, because nobody has said what his screen showed afterwards. One band below the record, おまめブラスターch went 917 to 944 on a Butane Blaster in two days.
Floor 998, and a new page on whether the Buffet ends
As of our August 23 sweep, nobody had repeated the only floor-1000 clear and the runner closest was two floors away: ur reached 998 by August 23 and titled a stream "aiming to be the second person to floor 1000". Four depth records moved in those three days, so B2 is now 962 on a blaster, みすとれいん 929 on an Engine Roller, and WispariaN 922 outside Japan. We also published a page for the question the record coverage keeps flattening: does the Bottomless Buffet actually end. It carries the evidence split, what the clear pays (no title, no costume, no dialogue), the Ultra Speed Tank loadout that got there, and a table of which guide sites have adopted the ending. Game8 Japan edited its guide on August 23 and still does not say it.
A day later: still one clear, and the guide sites disagree
Our August 21 sweep found no second clear, which is why our deep-floors page still calls floor 1000 the indicated ending rather than the confirmed one. The two runners closest to it both stalled: ur broadcast 8h35m and gained nothing from floor 989, and みすとれいん broadcast 6h18m and gained nothing from 926. The guide sites have split. 攻略大百科 updated on August 20 to call the ending proven; Game8 JP edited the same page at 05:47 on August 21, seventeen hours after the clear, and still does not say it. Neither of them saw anything new, so neither changes what we publish. Two things we did change: みすとれいん joins the records table at floor 926 on an Engine Roller, the deepest roller run anywhere by 226 floors, and we narrowed our own line about 有限食堂. We had written that the community renamed the mode. It was a joke in one stream chat, and a week of Japanese YouTube titles and every Japanese guide site we read contain no instance of it.
Floor 1000 cleared: the Bottomless Buffet has a bottom
新月 (@shingetsu0210) cleared floor 1000 at about 12:14 JST on August 20, the first documented clear. He reached the floor the previous evening and then spent three broadcasts on it; his own descriptions track the shift from climbing to grinding, from "I drew a room where there is a chance of winning at floor 1000" to "racking up attempts". Viewers report a completion check mark six minutes after the clear and no floor 1001, and viewers in that stream started calling the mode 有限食堂, the Finite Dining Hall, as a joke on its real name. We record the clear as documented and the ending as indicated but unconfirmed: a wiki entry, a second clear or post-clear footage would settle it, and none exists yet. Behind him, ur is at 989 and B2 at 950.
New on SplatAtlas: why the weapon you carry decides what drops
Published a weapon-farming guide on a mechanic no wiki covers in any language. Splatoon Raiders splits its 60 base weapons unevenly across 11 types: Shooter has nine, seven types have six each, and Brush, Stringer and Splatana have three each. Drops appear to be rolled per weapon, so a type's natural share is simply its share of the roster: 15, 10 and 5 percent. One Japanese player has measured across 200 recorded laps that equipping the type you want pins it near 15 percent, which is worth roughly three times to a Splatana user and nothing at all to a Shooter user. The claim is community-tested and disputed. The page prints the dissent, and our reading of why every dissenter happens to run a large type.
New on SplatAtlas: the speedrun page, with a record that fell 17 times in 24 days
Published a speedrun guide. The board on speedrun.com is younger than the game and already holds 822 verified runs from 173 runners; the solo Any% record on Tourist stands at 2:22:55, set by Haitex on August 14, and the page traces every record from the 6:34:33 of release day to there, all seventeen improvements Japanese. It also lists every category (Any% by difficulty and player count, six New Game+ sub-boards, 118 individual levels, plus Boss Rush and Arcade Games on the extensions board), the timing and video rules as the board states them, and the co-op and NG+ records a normal player is more likely to attempt. Nothing on the page describes a route or a trick; it is a reading of the board, dated, and speedrun.com remains the authority for placements.
Floor 995: the record jumped 24 floors in a stream nobody saw
The Bottomless Buffet record has moved again, and this time by a lot. 新月 (@shingetsu0210), whose floor-970 clip of August 11 was the previous headline, put nothing public on his channel for six days and then streamed twice, on August 17 and 18, under a title that reads 995~. On the reading rule we adopted on the 16th that number is a resume floor: at least 995, and since both streams start there, the second title tells us the first stream ended where it began. Whether the 18th moved him closer to 1000 will show in his next title, and we are not going to guess at it. Behind him ur has gone 971, 974, 980 across three consecutive streams, and B2 has taken his blaster to 946. The other change is outside Japan: a Finnish channel, WispariaN, reached floor 900 on August 17 with the entire climb from 600 uploaded in explicit floor ranges since August 1. That displaces the 868 we listed on the 16th and is the first documented run outside Japan to reach 900. It surfaced through an English keyword sweep rather than through the record channels, which is a reminder that the record channels are not the whole frontier. The full table is on the deep-floors page.
Splatoon 3 is giving Raiders finishers a weapon: the Plastic-Bottle Shot Replica
Nintendo announced on August 14 that Splatoon 3 Ver. 11.3.0 will add the Plastic-Bottle Shot Replica, a Splattershot variant modelled on Raiders' own Plastic-Bottle Splattershot, and that you can claim it from the lobby terminal if the console holds Splatoon Raiders save data with the main story completed. Nintendo of Europe's post spells out the kit: Splat Bomb and Triple Inkstrike, the same as the Tentatek Splattershot. Squid Research Lab Report #19 adds that it is available regardless of your Splatoon 3 level. No release date for 11.3.0 has been given beyond "soon". Two things worth being precise about, because outlets are already muddling them: the official English name is Plastic-Bottle Shot Replica, not Splattershot Replica, and this is a Splatoon 3 weapon unlocked by Raiders progress, not new content inside Raiders. The Japanese name is PETシューター レプリカ.
The floor-970 record fell on August 12, and nobody noticed for four days
The Bottomless Buffet record has changed hands. The Japanese streamer ur came back on August 16 with a stream starting from floor 971, which means floor 970 was already behind him, and he cleared it on the August 12 stream, the one titled "970 challenge". Nothing announced it. That gap exposed a mistake in how we were reading these streams. The number in a Japanese climb title is the floor the stream resumes from, not the floor it reached, so what a stream actually achieved is only visible in the next stream's starting number. We had been recording resume markers as results, which is how this site came to list ur at floor 968 when that stream had in fact run to 971. Worse, we built an argument on top of it: on August 15 we called his eight-day upload streak ending "two floors short of the record" the first thing that looked like a wall. He was not short of the record, he was past it, and his return stream states plainly why he had stopped, which was a Salmon Run event. The corrected numbers and the retracted reading are both on the deep-floors page. The same sweep moved three other things. The deepest run outside Japan is now floor 868 on bilibili rather than 802. B2 has taken his Blaster from 923 to 935. And the blaster has quietly become the second weapon class that works at depth, arrived at independently in Japan and China: B2 at 935, YoanQ at 800 after stating that his dualies could no longer push, and a third uploader clearing 700 on a Butane Blaster.
Floor 1000 did not fall, and our "chargers only past 700" rule was wrong
On August 11 we wrote that floor 1000 of the Bottomless Buffet was days away rather than hypothetical. Three days on, it has not happened: the record is still 新月's floor 970 and he has posted nothing since. We are reporting the pause rather than waiting for the next number, because a page that only updates when the record rises quietly converts every silence into a prediction, and because the last thirty floors are real work, at roughly an hour per clear at this depth according to the only runner who has published a pace figure. The same re-sweep caught us in a plain error. Our deep-floors page said every documented run past floor 700 was on a charger. It was not, and it already was not on the day we published it: a stringer had cleared floors 800–802 and an Engine Roller had reached 700, both public on bilibili three days earlier. The cause is worth naming because otherwise it recurs: we had read bilibili sorted by relevance, relevance ranks on play count, and a two-day-old upload has none. Community video platforms are now read by publish date instead. One genuinely new mechanic fell out of the same sweep: a Japanese test channel measured the cost of refreezing, and it doubles. The same Salmonid needs 1, then 2, 4, 8 and 16 freeze applications on successive freezes, capping at 16, with Blast Boot and Jump Bomb applying freeze 100% of the time.
The farming meta went hardware, and three communities landed in the same room
Our farming page has carried Game8's semi-AFK build for a while: auto-triggering gadgets do the shooting while you sit in your ink. That was the ceiling for about a week. Since late July, players have been pushing past it with a microcontroller wired to the dock. An open-source GPLv3 project turns an ESP32-S3 board into a wired controller and keeps a 48-step routine in flash, with a published loop period of 63.595 seconds. It credits its game knowledge to a Bilibili creator's original controller macro. The part worth reporting is the convergence: that Chinese macro scene, an English YouTube setup, and Game8 Japan's hand-played build all ended up on Temprah Den, arrived at independently. We have written this up on the farming page as documentation, not a tutorial: we publish no build steps, we did not test any of it, and we say which numbers we could not verify. Note also what the automation does not do: every one of these setups needs the story beaten and the materials hand-farmed first, and Raiders has online co-op and SOS, which these solo-scoped rigs do not account for.
Ver. 1.1.1 is here: the limiter no longer needs a long press
The first post-launch patch landed on August 7 (JST). The headline is a control change: releasing a tank's limiter no longer requires holding the A Button down, which removes a step that confused enough players that Nintendo had addressed it publicly. The rest is bug fixes, and two are worth knowing about. The startup crash we have listed as a known issue since launch week, tapping the Switch 2 touchscreen on the swirling-fog screen, is fixed. And in Soyu Cliffs, a Fish Stick could move inside the terrain and become impossible to kill, which could strand a run; also fixed. Full notes below.
New on SplatAtlas: the partner guide, with Nintendo's own ability names
Published a full page on the Deep Cut partners, the system most guides split across three thin character pages. Nintendo's official support page names all three Showstoppers, and it pairs each name with its owner in its own image alt text, which matters because two of the secondary sources we read had the pairing backwards: Shiver is 先生ストライク, Frye is 村雨ウツボ, Big Man is マンタ輪舞. The page also covers the Exploration Bot's five functions first-party, how the gauge is fed (Power Eggs you actually pick up, not damage dealt), and the bond system, where the sources genuinely disagree about what raises the meter, so we print all of it. Writing it turned up an error of our own: our early-game page described Shiver's Showstopper as a "Killer Whale + Reef Slider combo". Those are Splatoon 3 special-weapon names and they do not belong to this game; the real ability is a shark charging in a straight line. Corrected in all three languages.
Nintendo just confirmed one of our dungeon names
A small thing that matters for how this site is built. Our 61-stage dungeon database pairs English and Japanese stage names by a structural method we derived ourselves and disclosed on the page, because no bilingual source publishes the mapping. The Ver. 1.1.1 notes name the same stage in both languages, シャーヤ崖 in the Japanese notes and Soyu Cliffs in the English ones, and that is exactly the pair our database already carried. Nintendo has now independently confirmed a row we derived. The patch also confirms ハシラ = Fish Stick, 調査メカ = Exploration Bot, and 奥義ゲージ = Showstopper Gauge in Nintendo's own words.
New on SplatAtlas: the gadget slot that breaks the tank rules
Published a gadget combos guide, and corrected our own gadgets page while writing it. A tank carries two gadgets, not three; the third slot arrives at the Ultra grade, and it opens exactly one other tank's pool on a fixed cycle: Power gains Speed, Speed gains Tactical, Tactical gains Power. That rule explains why published "best combos" contain gadgets from the wrong tank, and it correctly predicts which out-of-pool gadget appears on each of Game8 English's three combo pages. Also in the guide: one combo per tank before and after Ultra, Game8 Japan's gadget ranking, and the 30,000 Power Eggs you must collect on a different tank to reach Ultra at all.
New on SplatAtlas: builds, and what Nintendo officially recommends
Our new builds guide collects the only loadouts Nintendo has ever put in print: a Charger behind Shot Pot and Torqscrew, and a Blaster paired with Blast Boot or Dash Bomb, alongside the endgame freeze builds that Game8 Japan, Game8 English and GameWith all converge on. Where the three disagree (the Power Tank weapon, for one), we print the disagreement instead of picking a winner.
New on SplatAtlas: farming rates, measured in runs per hour
We turned every published clear time into runs per hour: Pudyin Den chest loops at roughly 20 seconds (~180 runs/hour, and a chest that rolls shards pays 8,000 at once), Awlmun Den at 25–35 seconds depending on which edition of Game8 you read, and Baygull Beach double-mining at about 8 minutes. Also covered: the semi-AFK build, and the two multipliers, title rank and the 70% excavation bonus, that beat any route choice.
New on SplatAtlas: pricing for every eShop region
We published a full pricing guide comparing the digital price in all 49 eShop storefronts, converted to USD. Japan is the cheapest region at ¥6,480 (about $41); Colombia is the priciest at roughly $73 equivalent, and no storefront has discounted the game since launch.
Official crossover: Raiders designs in Animal Crossing
On July 22, Nintendo added two Splatoon Raiders custom designs to Animal Crossing: New Horizons: Smallfry Fan and Squid Tank Top (names per the article's own Nintendo asset files). Nintendo Switch Online members can download both in-game.
New on SplatAtlas: the controls page nobody had written
Published a full Controls and Techniques guide, and building it turned up a conflict worth knowing about. Four independent control tables exist (Game8 Japan, Game8 English, Gamepedia Japan, GameWith) and they agree on everything except the X button: the Japanese tables and Nintendo Life say it calls your Exploration Bot, the English Game8 table says it opens the menu. We print all four positions instead of picking. The rest of the page is the moves the tutorial skips: the Squid Roll gives you armour mid-dodge, the Squid Surge turns any inked wall into an escape route, and the Raijin Step, fire at your feet then dash and repeat, crosses bare ground far faster than walking. That last one is inherited from Splatoon 2 and 3, so series veterans already have it in their hands.
The Salmonid band we identified has a credited track
Nintendo added nine Splatoon Raiders tracks to Nintendo Music as a Special Release on July 23, about 30 minutes of music, and one credit stands out: "Escarpment Torment" is performed by DHA. That is the new Salmonid band from the developer interview, the one whose name appears only in Nintendo's own artwork while the English interview text leaves it unnamed. We flagged that gap when we covered the interview; the soundtrack credits now confirm the name in print. The other artists are just as in-world: DJ Spinsalt, purines, The Maverick, Deep Cut, and The Mechanic, your own character, credited on two tracks. Nintendo Music needs a Nintendo Switch Online membership.
UK charts: number one, then number two
Splatoon Raiders took the UK number one on its launch week, then held second place for the week ending August 1, knocked off the top by the Halo: Campaign Evolved debut rather than by any drop of its own.
The two-week wait for a post-launch patch
From July 23 to August 6, Ver. 1.1.0, the day-one update, remained the only released version, and no content roadmap or event had been announced. Ver. 1.1.1 ended that stretch. Nintendo still has not announced DLC or live content.
Japan week-one sales: 474,684 physical copies
Famitsu reports 474,684 physical copies sold in Japan during launch week (July 20–26), making Splatoon Raiders the week's best-selling game.
Reception: 81 critic average, standout user score
Critic averages sit around 81 on both Metacritic and OpenCritic. The Metacritic user score (about 9.3 as of July 27) briefly ranked among the highest user-rated games on the site, a volatile number but a strong launch signal.
Fixed in 1.1.1: the loading-screen crash
Community reports collected by Game8 established early that the game could crash if you tapped the hazy clouds on the touchscreen during the startup fog screen. Nintendo fixed it in Ver. 1.1.1; the notes describe a crash "if you tapped the Nintendo Switch 2 touchscreen on the screen where the fog swirls." If you are patched, the workaround of avoiding the touchscreen there is no longer needed.
Patch notes
Ver. 1.1.1
First post-launch patch2026-08-07- Adjustment: you can now release a tank's limiter without holding down the A Button.
- Fixed the feature that hides the Showstopper Gauge and similar elements after a period without button input, in the Hideout Ship and in dungeons, not working as intended.
- Fixed Emergency Damage Up not applying to the explosion damage added by the Splatchet's Explosive Steps.
- Fixed occasionally being unable to move after using a Splatchet immediately following a Squid Roll off a wall.
- Fixed a Fish Stick occasionally moving inside the terrain in Soyu Cliffs, making it impossible to defeat.
- Fixed the Exploration Bot occasionally stopping hitting Salmonids in the HOPPING arcade game.
- Fixed a crash that could occur when tapping the Nintendo Switch 2 touchscreen on the startup screen where the fog swirls.
- Several other adjustments to improve the gameplay experience.
Ver. 1.1.0
Day-one update2026-07-22- Adjusted the music that plays in certain scenes.
- Several other fixes to improve the overall gameplay experience.
Version requirements for multiplayer
The latest update is required to use online features. For local wireless and LAN play, every player must be on the same version: a patched game cannot connect to an unpatched one, so update all consoles before a group session.
How to update the game
- Updates download automatically when your Switch 2 is online and in sleep mode.
- To force a check: highlight Splatoon Raiders on the Home Menu, press the Options button, and choose Software Update → Via the Internet.
- For local co-op without internet, Software Update → Match Version with Local Users copies the newer version between consoles.
Future updates & DLC
As of August 7, 2026, Nintendo has not announced any DLC, content roadmap, or live events for Splatoon Raiders. Ver. 1.1.1 is a maintenance patch: it adds no content. This page will be updated the moment a new version ships.
Update FAQ
What is the latest version of Splatoon Raiders?
Ver. 1.1.1, released August 7, 2026 in Japan and August 6 in the Americas. It is the first post-launch patch: one control adjustment (the tank limiter no longer needs a long press on A) and six named bug fixes, including the startup touchscreen crash.
Do I still need to hold A to release the tank limiter?
No, not on Ver. 1.1.1 or later. Nintendo changed it so a long press is no longer required. This was a known point of confusion. If holding is still required in your game, you are on an older version; run a software update.
Is there a day-one patch for Splatoon Raiders?
Yes. Ver. 1.1.0 released on July 22, 2026, one day before launch. It adjusts music in certain scenes and fixes several bugs. If you played at launch, you almost certainly already have it.
Why can’t I play local wireless with my friend?
Version mismatch is the most common cause: all players must be on the same version. Have everyone run a software update (or use Match Version with Local Users), then retry.
Do updates cost anything or require Nintendo Switch Online?
Software updates are free and do not require a Nintendo Switch Online membership. Online co-op play does require NSO, plus clearing the first three raids in the story.
Related guides
Sources
- The Plastic-Bottle Shot Replica is coming to Splatoon 3! (@SplatoonNA), Nintendo of America (official X account)
- Inklings and Octolings who have cleared the main story in #SplatoonRaiders... (@NintendoEurope), Nintendo of Europe (official X account)
- Plastic-Bottle Shot Replica, Inkipedia (Splatoon wiki)
- 995~ ガチ集中無限食堂【スプラトゥーンレイダース】(新月), YouTube (community live stream)
- Bottomless Buffet Floor 900 (Splatoon Raiders) (WispariaN), YouTube (community video)
- スプラトゥーン レイダース 更新データ Ver. 1.1.1, Nintendo (official support)
- How to Update Splatoon Raiders, Nintendo UK (official support)
- Version 1.1.0 (Splatoon Raiders), Inkipedia (Splatoon wiki)
- Splatoon Raiders 1.1.0 Update Out Now, Patch Notes, Nintendo Everything
- All Patch Notes, Game8
- Famitsu Sales: 7/20/26 – 7/26/26, Gematsu (Famitsu data)
- Known Bugs and Fixes, Game8
- [Special Release] Splatoon Raiders: playlist, Nintendo Music (official)
- Splatoon Raiders Added To Nintendo Music As A 'Special Release', Nintendo Life
- UK Charts: Splatoon Raiders Knocks Assassin's Creed Down A Peg, Nintendo Life
- UK Charts: Master Chief Knocks Splatoon Raiders Off The Top Spot, Nintendo Life
Sources: Nintendo’s official update pages for Ver. 1.1.0 and Ver. 1.1.1, and the official Splatoon Raiders site. The Ver. 1.1.1 notes above are translated from Nintendo’s Japanese support page (checked August 7, 2026) and cross-checked line by line against Nintendo of America’s English wording; where the two number the same patch on different days, that is a timezone difference and we print both. Sales figures: Famitsu (via Gematsu). Reception: Metacritic and OpenCritic, as reported by Forbes and VGC. The startup crash was first documented from community reports collected by Game8 and is now confirmed fixed by Nintendo. Anything Nintendo has not confirmed is marked as such.