30 Splatoon Raiders Facts You Probably Missed
Thirty things that are true, checkable, and easy to play a hundred hours without noticing. Every one links to the guide that sources it.
By the SplatAtlas editorial team · Last updated: 2026-08-18

How to Read This Page
This page publishes no new research. Every entry below restates something already documented and sourced on another guide on this site, and every entry names that guide. That is the point: a trivia list is only worth reading if you can check it, and most of the ones you will find for this game cannot be checked at all.
Two of them come with a date attached, because they are about a record that is still live and has changed hands once. Everything else should stay true until Nintendo patches it.
The Bottomless Buffet
Floor 1000 was cleared on August 20, and it was floor 600 three weeks earlier
The Japanese streamer 新月 cleared floor 1000 of the Bottomless Buffet at about 12:14 JST on 2026-08-20, the first documented clear. The frontier was floor 600 on July 28, 802 on August 5, 970 on August 11 and 995 on August 17. Viewers of the clear report that no floor 1001 followed, which would make 1000 the last floor, but that part is community testimony rather than a confirmed fact and our deep-floors page says so.
Source: Deep Floor Records
We said floor 900 was impossible. A video of floor 917 was already public.
On 2026-08-06 this site published that no floor-900 run was attested anywhere. It was wrong on the day it shipped: a floor-917 run had already been posted to YouTube. Our sweep covered bilibili, Bahamut, 5ch and Reddit, and missed the Japanese YouTube run channels, which is exactly where the frontier had moved.
Source: Deep Floor Records
The dungeon has no known bottom, and the developers will not say
Nintendo describes the Bottomless Buffet only as going "deeper and deeper, with no apparent end in sight". Nobody has found a floor that stops generating. The numbers you will see quoted, 999 and 9999, are community jokes riffing on Salmon Run, not reports.
Source: Bottomless Buffet
You cannot enter it until you clear three ruins with all three tanks
The three Hidden Ruins only appear after the credits, at levels 42, 44 and 46. Clearing all three with every tank type is what opens the Bottomless Buffet, which is why the entry requirement, not the climb, is where most players stall.
Source: Endgame & Post-Game
Numbers that surprise people
One relic is worth forty billion shards
Legendary Loot, the 88th and final relic, carries a listed value of 40,000,394,249 Spirhalite Shards. Since your title rank rises with the cumulative value of everything you have found, that single chest is roughly half the road to the top title on its own.
Source: Relics & Titles
The amiibo trio costs more than the game
The three Deep Cut amiibo come to $74.97 in the US before tax. The game is $49.99. They unlock cosmetic outfits and nothing else: no stats, no gameplay power, nothing locked behind them.
Source: Amiibo
There are 120 weapons, and the English wiki still lists 97
Sixty base weapons plus a Primo version of each. Launch-week coverage, ours included, reported "25+" from what had been datamined by then. Game8's English weapon list is still catching up, missing 23 Primo variants the Japanese list already has.
Source: Weapons
The entire economy is seventeen items
Two currencies and fifteen Salmonid drops. That is the whole catalogue. Power Eggs sit outside it, feeding tank upgrades rather than construction.
Source: Items & Materials
The bottleneck is eleven gems, not 37,500 shards
Building out all nine Hideout Ship facilities costs 37,500 Spirhalite Shards, 11 Spirhalite Gems and 13 different Salmonid parts. Shards you can grind endlessly; gems drop only from treasure chests and large Salmonids, which is what actually gates a completionist run.
Source: Items & Materials
Japan pays $41 for the game and Europe pays around $58
Across all 49 eShop storefronts, Japan is cheapest at ¥6,480. The US pays $49.99. Nintendo sets one sticker price per region and most of Europe includes VAT, so exchange-rate drift pushes the converted cost to roughly $57–60.
Source: Pricing & Cheapest Region
Physical costs more than digital in every single region
There is one edition worldwide: no Deluxe, no season pass, no DLC, and the game card is more expensive than the download everywhere it is sold.
Source: Pricing & Cheapest Region
Your title rank is a permanent +100% income multiplier
Relic value feeds title rank, and each rank permanently raises Spirhalite Shard income, topping out at double. The relic hunt is the single largest economic decision in the game, and most players treat it as a collectible checklist.
Source: Relics & Titles
Combat details the game never explains
Freeze is consumed by your next hit
You get one multiplied hit, not a window of them. That single fact decides your whole build: single-shot classes convert a freeze fully, while rapid-fire shooters spend it on one pellet worth a fraction of the damage.
Source: Status Effects
Scorch damage ignores enemy health entirely
Scorch ticks for about 0.3x your own attack stat, and specifically the figure on the level-up screen, not your weapon's listed damage. Everything scaled to enemy HP falls off as floors climb; a fixed tick does not. That is the whole reason a Scorch build took floor 902.
Source: Scorch Builds
Blasters apply Scorch nearly three times as often as Shooters
The proc rate is set by weapon type: 24% for Rollers, Blasters and Splatanas, 18% for Chargers, Sloshers, Brushes and Stringers, 9% for Shooters, Splatlings, Dualies and Brellas. Neither major wiki recommends a Blaster for Scorch. The player who took Scorch past floor 900 used one anyway.
Source: Scorch Builds
A thawed Salmonid briefly cannot be refrozen
Deep climbers found this the hard way: after thawing, a Salmonid has temporary freeze immunity, and higher tiers stay immune longer. Deep builds have to cycle targets instead of re-freezing the same one.
Source: Deep Floor Records
You can shove frozen enemies off the map
Freeze is not only a damage multiplier: it is a hard stun that interrupts attack wind-ups, and a frozen heavy Salmonid is a physics object. Climbers report using a roller to push them straight off the stage.
Source: Deep Floor Records
Kill the Smoker first, always
The Smoker has low health and is easily splatted, and it is still the highest-priority target on any field: while it lives, every other Salmonid present is tougher.
Source: Bosses
One boss never attacks you
It is extremely rare, it does not fight, it strolls around and then runs away. The roster is 15 Boss Salmonids, 9 Seasoned super-variants and 5 Mythic Salmonids, and one of them simply leaves.
Source: Bosses
Never kill an exploder in the open
Its death is an explosion that heavily damages nearby Salmonids. Walk it into the crowd first, then pop it. The same logic applies to using boss slam attacks to hit everything standing near them.
Source: Controls & Techniques
Bosses change at 25% health
Most speed up and start leaving trails of damaging sludge. Holding your Showstopper for that phase rather than opening with it is the difference between a clean kill and a long one.
Source: Bosses
Design and development
This is the first Splatoon game with difficulty settings
Tourist, Raider and Survivalist. Nintendo's Inoue says so plainly, and the stated intent is that newcomers and lapsed players can jump in without losing the core experience.
Source: Developer Interview
Difficulty only changes enemy levels: you lose no rewards
Which means picking Tourist buys you the shorter completion time without costing you a single drop. The published clear times differ by a factor of two, and difficulty is most of the gap.
Source: FAQ
Gadgets exist because a prototype felt too passive
The team wanted the player's own actions to drive the fight. That decision is why every gadget in the game either moves you or hits something, rather than being placed and left alone.
Source: Developer Interview
Every material is named after the Salmonid that drops it
Which quietly turns every crafting recipe into a hunting list. Nintendo's own tips column leans on this: "no need to leave everything to chance" is their way of saying part drops are random and crafting is the deterministic path.
Source: Official Tips
Nintendo officially endorsed farming
"Ultimately, Splatoon Raiders is all about the loot." That is a first-party sentence, from Nintendo UK's own tips column, telling you to replay cleared stages. Every farming route ever written for this game is play the developers explicitly intended.
Source: Official Tips
Things worth knowing before you buy
There is no couch co-op at all
One player per console, no split screen, no shared screen. Co-op for 2–4 players works online or over local wireless, and every player needs their own Switch 2 and their own copy.
Source: Co-op
You only need Nintendo Switch Online for online play
The full story campaign is playable solo with no subscription, and local wireless co-op does not require it either. Multiplayer itself unlocks after you clear the first three raids.
Source: FAQ
The game is region-free and ships in ten languages
Switch 2 has no region lock, and Splatoon Raiders includes English, Japanese and Traditional Chinese among ten. An imported or cross-region copy plays normally, which is what makes the Japanese eShop price interesting.
Source: Pricing & Cheapest Region
A ★1–★4 weapon can be upgraded exactly five times, forever
Original level +5, and then every shard you spend on it is unspendable. This is the single most expensive mistake new players make, and the game does not warn you before you make it.
Source: Mistakes to Avoid
One More Thing
If any fact here stops being true, and fact 1 will, probably this week, the guide it links to is where the correction lands first. This page is downstream of thirty-odd others, which is the only honest way to run a list like this.
Related guides
Sources
- Ask the Developer Vol. 22: Splatoon Raiders, Nintendo (official)
- 開発者に訊きました 第22回:スプラトゥーン レイダース, Nintendo (official)
- Five tips for Salmonid splatting in Splatoon Raiders, Nintendo UK (official)
- 995~ ガチ集中無限食堂【スプラトゥーンレイダース】(新月), YouTube (community live stream)
- 【無限食堂971~】サモパ終わったのでレイダースに復帰(ur), YouTube (community video)
- 現在世界で一番進んでる無限食堂970階【スプラトゥーンレイダース】(新月), YouTube (community video)
- 炙りブラスター無限食堂900突破!(B2 / @b2_alice), X (community post)
Every fact on this page restates material sourced on the SplatAtlas guide it links to; follow the link for the underlying citation. Nothing here is original research. Facts 1 and 2 describe the Bottomless Buffet depth frontier as of 2026-08-11 and are expected to age within days. Compiled 2026-08-11.