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Ring-Outs and Drowning: The Salmonids You Can Remove Without Killing

Past floor 700 the heavyweights outlast your damage, so the deep-floor answer stopped being how to kill them and became whether you have to. Six of the nine Seasoned Salmonids go into the water. Two do not, and that is where runs end.

By the SplatAtlas editorial team · Last updated: 2026-08-26

Splatoon Raiders Seasoned Salmonids

Can You Push Salmonids Off the Edge in Splatoon Raiders?

Yes, for most of them. A Japanese guide channel published the list on 2026-08-23 and it covers six of the nine Seasoned Salmonids, the salt-crusted super-variants that gate the deep Bottomless Buffet floors. A separate player reports that two of the remaining three cannot be removed this way at any depth. Nobody has published anything about the ninth.

The reason this stopped being a curiosity is arithmetic. The Power Egg quota rises as you descend and so does enemy health, and past roughly floor 700 the large Salmonids absorb more damage than any published build puts out in the time a floor gives you. Removing one costs a few seconds of positioning. Killing one costs the floor. That is the whole argument, and it is why the second documented clear of floor 1000, on 2026-08-24, was described by its own viewers as a run built on displacement rather than damage.

What follows is the roster with a verdict per enemy, the thing the six have in common, and the cost, which is the part neither the video nor the community discussion leads with. We cannot watch video, so the per-enemy execution is not here; the source has a chapter for each one and we link it below.

Which Seasoned Salmonids Can Be Drowned?

All nine Seasoned Salmonids, with what each source actually says. Six are named as chapters in the guide video. Two are reported impossible by a player in the comments, unanswered by the uploader. One is addressed by neither, and we leave it blank rather than guess.

Seasoned SalmonidBaseCan it be removed?What the sources say
Long-Line Steel Eel大行列ヘビSteel EelYes, and the most repeatableThe first chapter of the guide, and the only one with a second creator behind it: a clip posted on 2026-08-24 by a different channel is titled "19 consecutive Long-Line Steel Eel drownings". A commenter under the guide says the difference it made was going from accidental drops to deliberate ones.
Strong-ArmsウデジマンNone, an originalYes, but rarely landedSecond chapter. The one people most want gone: our own bestiary lists it as the Seasoned with four separately armed fins and the only one that pays five Mega Power Eggs. One commenter says he tries it every time it spawns and has never once succeeded.
Minced Scrapper粗挽きテッパンScrapperYes, reported unreliableThird chapter. The same commenter who calls the Steel Eel method a relief says this one will not stabilise for him.
Thick-Cut Salty Tongue厚切りタンシオSalty TongueYesFourth chapter. Our bestiary flags it as the very-high-health Seasoned you are told to fight patiently, which is exactly the profile that makes removal worth more than damage.
Jumbo Big Shot替え玉テッキュウBig ShotYesFifth chapter. It jumps despite five times the weight of a Big Shot, so it spends part of every cycle airborne and landing.
Refill SteelheadつゆだくバクダンSteelheadYesSixth chapter, and the shortest. Its long bomb charge is the window our bestiary already tells you to attack into.
Big-Haul Maws爆釣モグラMawsNo, reported impossibleNot in the guide. One commenter names it and the Flyfish as the two that cannot be drowned at all, and says a floor past 700 that spawns either is a floor he treats as lost. Unanswered by the uploader and not corroborated anywhere else.
Extra-Crispy FlyfishバリカタカタパッドFlyfishNo, reported impossibleThe other half of the same comment. Both of these have to be killed, which means both are a straight test of whether your build still does enough damage at your current depth.
Big-Stack Stingerメガ盛りタワーStingerNot addressed by any sourceNeither the guide nor the comments mention it. It is also the only Seasoned that never travels, and its ordinary counter already ends with the pilot falling into the flame, so removal may simply not be a separate idea for this one. We are not going to assert either way.

English names are ours only in the sense that they are the English release's, paired to each Japanese name by base creature rather than by transliterating the pun. The Japanese localisation renames these dishes and the English one renames them again, so a name cannot be carried across by sound.

What the Six Have in Common

The split is not arbitrary, and you can predict it from how the enemy moves. Every Salmonid on the drownable list travels across the arena floor. The two that cannot be drowned are the one that burrows and the one that hovers.

Long-Line Steel Eel drives a vehicle. Minced Scrapper pushes a roller. Thick-Cut Salty Tongue, Refill Steelhead and Strong-Arms stand on the ground with their weight on it. Jumbo Big Shot leaves the ground and comes back down on it. All six are objects with contact and momentum, and an object with contact and momentum can be moved somewhere it should not be.

Big-Haul Maws never has a persistent body on the surface: it travels under the ink and breaches, so for most of the fight there is nothing to push. Extra-Crispy Flyfish hovers, so the floor it would be pushed off is not holding it up in the first place. Big-Stack Stinger, the one nobody discusses, is a stationary stack that never travels at all. This reading is ours, drawn from our own bestiary rather than stated by either source, but it is the useful form of the finding: if it walks or drives, expect it to be movable, and if it burrows or flies, plan to kill it.

What Drowning Costs You

A Salmonid you push into the water pays nothing. No eggs, no drop. On a floor that only opens downward when you have met a Power Egg quota, the move that saves your life can also be the move that ends your run.

This is the part the technique discussion skips, and the one player who raises it is worth quoting in substance: he says he started using it at floor 700, that the eggs the kill would have paid are simply gone, and that it therefore matters a great deal whether you can kill a given Salmonid cleanly instead. The Buffet quota is wiki-confirmed to scale with depth, rising from 2,100 to 2,400 on the first floor of a set at floor 91 and climbing from there, so the deeper you are the more each forfeited payout hurts.

One number we do have sharpens it. Our bestiary records Strong-Arms as dropping five Mega Power Eggs, the largest single payout of any Seasoned Salmonid, and Strong-Arms is on the drownable list. The enemy you would most like to make disappear is the one that pays most for being killed. No source we track publishes the payout for the other eight, so treat this as a tradeoff to feel out on a floor you can afford to lose, not a table to plan around.

What Makes It Work

The per-enemy execution is in the source video, one chapter each, and we do not print methods we have not seen. What the surrounding evidence does establish is why the technique exists and what the runners doing it have in common.

  • ·Freeze is the enabler. It is the only hard crowd control in the game, and a frozen heavyweight stops being an enemy with a health bar and becomes a physics object. Our trivia page has carried "frozen enemies can be pushed out of bounds" since a floor-650 report, from a different player in a different language, well before this guide existed.
  • ·Torqscrew keeps appearing. It is in the loadout described for the first floor-1000 clear, viewers of the second clear describe it being used at the rim, and the runner at floor 908 who publishes his loadout as text lists it too. It is the only screw gadget in the game, so there is no ambiguity about which tool people mean.
  • ·The Squid Roll is the shove. Viewers of the second clear describe it as the input that puts a heavyweight over the edge, and the floor-908 runner lists a Squid Roll relic power in his build, which is the only first-party text we have tying that power to a deep-floor loadout.
  • ·Position before the fight, not during it. Two commenters independently name the same two habits: waiting at a corner, and placing the gadget behind a wall rather than in the open. Neither is a step in a procedure; both are what the procedure assumes you already did.
  • ·Reliability is uneven and the community says so. One enemy has a clip of nineteen consecutive removals behind it. Another has a player who has never landed it once. Do not build a floor plan on a technique whose success rate changes per enemy.

If you want the six methods themselves, the source is わぽ【レイダース攻略】, 2026-08-23, four minutes and fifty-three seconds, with a timestamp for each Salmonid. It is in Japanese and it is linked in the sources below. We are pointing at it rather than paraphrasing it because a plausible-sounding procedure we invented would be worse than no procedure at all.

How Strong Is Each Claim Here?

Everything on this page comes from one guide video, its comment section, one clip by a second creator, and our own databases. Those are not the same strength and they are not presented as if they were.

ClaimWhat it rests onStrength
Six Seasoned Salmonids can be removed by drowningThe chapter list of the source video names all six with timestamps. That is the uploader's own structured description of his own guide, not our reading of footage.Single source, first party to the guide
Long-Line Steel Eel is the most repeatable of the sixA clip posted 2026-08-24 by an unrelated channel, titled "19 consecutive Long-Line Steel Eel drownings", plus a commenter under the guide describing the change from accidental to deliberate.Cross-checked across two creators
Big-Haul Maws and Extra-Crispy Flyfish cannot be drownedOne commenter under the guide, who also says a floor past 700 spawning either is lost. The uploader did not reply and no other source addresses it.Unconfirmed, one player
A drowned Salmonid pays no eggsA commenter who says he has used the technique since floor 700. It fits the mode's own rule, since descent is gated on a Power Egg quota that our Bottomless Buffet guide records as wiki-confirmed and rising with depth.Unconfirmed, consistent with confirmed mechanics
The split sorts by how the enemy movesOur own nine-row Seasoned bestiary, read against the six the video covers and the two the comment excludes. Neither source states this.Our inference, offered as a rule of thumb
Freeze is what turns a heavyweight into something you can pushOur trivia page since a floor-650 community report, our deep floors guide on freeze as the only hard crowd control, and viewer descriptions of the second floor-1000 clear.Cross-checked, community-sourced

Ring-Out FAQ

Does this work on the 15 ordinary Boss Salmonids too?

Nobody has published a list for them. The pattern on this page would predict the same split, ground-based yes and burrowing or flying no, and our trivia page has carried a floor-650 report of frozen enemies being pushed out of bounds since long before this guide appeared. But no source enumerates the base bosses, so we are not going to print a roster we assembled by analogy.

Which Seasoned Salmonids do I have to kill?

Big-Haul Maws and Extra-Crispy Flyfish, according to the one player who has addressed them. He also says that at floors past 700 he treats a spawn of either as a lost floor, which is a strong claim from a single source, so read it as a warning rather than a rule.

Do I lose the Power Eggs if I drown a Salmonid instead of killing it?

Yes. A drowned Salmonid drops nothing, and every Bottomless Buffet floor only opens downward once you have met a Power Egg quota that rises with depth. That makes drowning a trade rather than a free win: you buy survival with progress. Strong-Arms is the sharpest case, because our bestiary records it paying five Mega Power Eggs, the biggest haul of any Seasoned, and it is one of the six you can remove.

When should I start using this?

The guide frames it as knowledge you need in order to get deep, and the one player who gives a number says he started at floor 700. Below that, the large Salmonids still die inside the time a floor gives you, so the egg payout is worth more than the seconds you save.

What do I need in my build for it?

Nothing exotic, which is the interesting part. Torqscrew appears in both floor-1000 clears and in the published loadout of the runner at floor 908, and freeze is already standard at this depth for entirely separate reasons. What changes deep in the Buffet is not the loadout but what you do with it.

Is any of this confirmed by Nintendo or a wiki?

No. Nintendo has published nothing about it, no wiki documents it, and as of 2026-08-26 no guide site in any language covers it. Everything here is community-sourced and labelled by strength in the table above.

Related guides

Sources

Primary source: わぽ【レイダース攻略】, "キワモノシャケ(全6体)を水没させる方法を解説", published 2026-08-23, chapter list and description read 2026-08-26. Corroborating clip: "大行列ヘビ水没19連発", posted 2026-08-24 by an unrelated channel. The two enemies reported impossible, the lost egg payout and the positioning habits come from that video's comment section, read the same day, and each is attributed to one commenter rather than to a consensus. Enemy names, base creatures and drops are our own Seasoned Salmonid roster, itself paraphrased from the in-game Salmonid Research entries and cross-checked with Game8 JP. The Power Egg quota figures are wiki-confirmed and carried on our Bottomless Buffet and Deep Floors guides. The pattern in the locomotion section is our own reading and is marked as such wherever it appears.